Information about object: MAYA_links Sprite: MAYA_links Solid: false Visible: true Depth: 0 Persistent: false Parent: Mask: Step Event: if object is aligned with grid with cells of 32 by 32 pixels if at relative position (0,0) there is object MAYA_orechts start moving in directions 000000010 with speed set to 8 if object is aligned with grid with cells of 32 by 32 pixels if at relative position (0,0) there is object MAYA_ulinks start moving in directions 010000000 with speed set to 8 if object is aligned with grid with cells of 32 by 32 pixels if at relative position (0,0) there is object MAYA_links start moving in directions 000100000 with speed set to 8 if object is aligned with grid with cells of 32 by 32 pixels if at relative position (0,0) there is object MAYA_rechts start moving in directions 000001000 with speed set to 8 Collision Event with object HONIG: COMMENT: Do nothing, but notify it Collision Event with object AMEISE_links: sleep 1000 milliseconds; redrawing the screen: true set the number of lives relative to -1 restart the current room with transition effect Collision Event with object AMEISE_rechts: sleep 1000 milliseconds; redrawing the screen: true set the number of lives relative to -1 restart the current room with transition effect Collision Event with object TEKLA_links: sleep 1000 milliseconds; redrawing the screen: true set the number of lives relative to -1 restart the current room with transition effect Collision Event with object TEKLA_oben: sleep 1000 milliseconds; redrawing the screen: true set the number of lives relative to -1 restart the current room with transition effect Collision Event with object TEKLA_rechts: sleep 1000 milliseconds; redrawing the screen: true set the number of lives relative to -1 restart the current room with transition effect Collision Event with object TEKLA_unten: sleep 1000 milliseconds; redrawing the screen: true