MARIO_LAUF_2 = d3d_model_create();
d3d_model_primitive_begin(MARIO_LAUF_2,pr_trianglelist);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.87,-0.88,1.11,0,0.00,1,0.75,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.87,-1.01,1.09,0,-0.38,0.92,0.75,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.80,-0.99,1.09,0.19,-0.33,0.92,0.83,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.87,-0.88,1.11,0,0.00,1,0.83,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.80,-0.99,1.09,0.19,-0.33,0.92,0.83,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.76,-0.94,1.09,0.33,-0.19,0.92,0.92,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.87,-0.88,1.11,0,0.00,1,0.92,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.76,-0.94,1.09,0.33,-0.19,0.92,0.92,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.74,-0.88,1.09,0.38,0.00,0.92,1,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.17,0.15,0.14,0.28,-0.80,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.52,0.27,0.14,0.28,-0.80,0.53,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.56,0.47,0.42,0.28,-0.80,0.53,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.17,0.15,0.14,0.28,-0.80,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.56,0.47,0.42,0.28,-0.80,0.53,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.24,0.47,0.59,0.28,-0.80,0.53,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.17,0.15,0.14,0.28,-0.80,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.24,0.47,0.59,0.28,-0.80,0.53,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.00,0.27,0.42,0.28,-0.80,0.53,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.17,0.15,0.14,-0.57,-0.82,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.00,0.27,0.42,-0.57,-0.82,0.00,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.28,0.47,0.32,-0.57,-0.82,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.17,0.15,0.14,-0.57,-0.82,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.28,0.47,0.32,-0.57,-0.82,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.28,0.47,-0.03,-0.57,-0.82,0.00,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.17,0.15,0.14,-0.57,-0.82,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.28,0.47,-0.03,-0.57,-0.82,0.00,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.00,0.27,-0.13,-0.57,-0.82,0.00,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.17,0.15,0.14,0.28,-0.80,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.00,0.27,-0.13,0.28,-0.80,-0.53,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.24,0.47,-0.30,0.28,-0.80,-0.53,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.17,0.15,0.14,0.28,-0.80,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.24,0.47,-0.30,0.28,-0.80,-0.53,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.56,0.47,-0.13,0.28,-0.80,-0.53,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.17,0.15,0.14,0.28,-0.80,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.56,0.47,-0.13,0.28,-0.80,-0.53,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.52,0.27,0.14,0.28,-0.80,-0.53,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.52,0.27,0.14,0.98,-0.20,0.00,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.56,0.47,-0.13,0.98,-0.20,0.00,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.62,0.79,-0.03,0.98,-0.20,0.00,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.52,0.27,0.14,0.98,-0.20,0.00,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.62,0.79,-0.03,0.98,-0.20,0.00,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.62,0.79,0.32,0.98,-0.20,0.00,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.52,0.27,0.14,0.98,-0.20,0.00,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.62,0.79,0.32,0.98,-0.20,0.00,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.56,0.47,0.42,0.98,-0.20,0.00,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.00,0.27,0.42,-0.46,-0.19,0.87,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.24,0.47,0.59,-0.46,-0.19,0.87,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.10,0.79,0.59,-0.46,-0.19,0.87,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.00,0.27,0.42,-0.46,-0.19,0.87,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.10,0.79,0.59,-0.46,-0.19,0.87,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.22,0.79,0.42,-0.46,-0.19,0.87,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.00,0.27,0.42,-0.46,-0.19,0.87,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.22,0.79,0.42,-0.46,-0.19,0.87,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.28,0.47,0.32,-0.46,-0.19,0.87,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.00,0.27,-0.13,-0.46,-0.19,-0.87,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.28,0.47,-0.03,-0.46,-0.19,-0.87,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.22,0.79,-0.13,-0.46,-0.19,-0.87,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.00,0.27,-0.13,-0.46,-0.19,-0.87,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.22,0.79,-0.13,-0.46,-0.19,-0.87,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.10,0.79,-0.30,-0.46,-0.19,-0.87,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.00,0.27,-0.13,-0.46,-0.19,-0.87,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.10,0.79,-0.30,-0.46,-0.19,-0.87,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.24,0.47,-0.30,-0.46,-0.19,-0.87,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.56,0.47,0.42,0.46,0.19,0.87,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.62,0.79,0.32,0.46,0.19,0.87,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.34,0.99,0.42,0.46,0.19,0.87,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.56,0.47,0.42,0.46,0.19,0.87,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.34,0.99,0.42,0.46,0.19,0.87,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.10,0.79,0.59,0.46,0.19,0.87,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.56,0.47,0.42,0.46,0.19,0.87,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.10,0.79,0.59,0.46,0.19,0.87,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.24,0.47,0.59,0.46,0.19,0.87,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.56,0.47,-0.13,0.46,0.19,-0.87,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.24,0.47,-0.30,0.46,0.19,-0.87,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.10,0.79,-0.30,0.46,0.19,-0.87,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.56,0.47,-0.13,0.46,0.19,-0.87,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.10,0.79,-0.30,0.46,0.19,-0.87,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.34,0.99,-0.13,0.46,0.19,-0.87,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.56,0.47,-0.13,0.46,0.19,-0.87,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.34,0.99,-0.13,0.46,0.19,-0.87,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.62,0.79,-0.03,0.46,0.19,-0.87,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.28,0.47,0.32,-0.98,0.20,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.22,0.79,0.42,-0.98,0.20,0.00,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.18,0.99,0.14,-0.98,0.20,0.00,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.28,0.47,0.32,-0.98,0.20,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.18,0.99,0.14,-0.98,0.20,0.00,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.22,0.79,-0.13,-0.98,0.20,0.00,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.28,0.47,0.32,-0.98,0.20,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.22,0.79,-0.13,-0.98,0.20,0.00,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.28,0.47,-0.03,-0.98,0.20,0.00,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.62,0.79,0.32,0.57,0.82,0.00,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.62,0.79,-0.03,0.57,0.82,0.00,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.34,0.99,-0.13,0.57,0.82,0.00,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.62,0.79,0.32,0.57,0.82,0.00,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.34,0.99,-0.13,0.57,0.82,0.00,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.17,1.11,0.14,0.57,0.82,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.62,0.79,0.32,0.57,0.82,0.00,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.17,1.11,0.14,0.57,0.82,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.34,0.99,0.42,0.57,0.82,0.00,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.22,0.79,0.42,-0.28,0.80,0.53,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.10,0.79,0.59,-0.28,0.80,0.53,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.34,0.99,0.42,-0.28,0.80,0.53,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.22,0.79,0.42,-0.28,0.80,0.53,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.34,0.99,0.42,-0.28,0.80,0.53,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.17,1.11,0.14,-0.28,0.80,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.22,0.79,0.42,-0.28,0.80,0.53,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.17,1.11,0.14,-0.28,0.80,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.18,0.99,0.14,-0.28,0.80,0.53,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.10,0.79,-0.30,-0.28,0.80,-0.53,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.22,0.79,-0.13,-0.28,0.80,-0.53,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.18,0.99,0.14,-0.28,0.80,-0.53,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.10,0.79,-0.30,-0.28,0.80,-0.53,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.18,0.99,0.14,-0.28,0.80,-0.53,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.17,1.11,0.14,-0.28,0.80,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.10,0.79,-0.30,-0.28,0.80,-0.53,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.17,1.11,0.14,-0.28,0.80,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.34,0.99,-0.13,-0.28,0.80,-0.53,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.80,-1.57,0.25,0.30,-0.79,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.49,-1.45,0.25,0.30,-0.79,0.53,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.45,-1.26,0.52,0.30,-0.79,0.53,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.80,-1.57,0.25,0.30,-0.79,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.45,-1.26,0.52,0.30,-0.79,0.53,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.74,-1.26,0.69,0.30,-0.79,0.53,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.80,-1.57,0.25,0.30,-0.79,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.74,-1.26,0.69,0.30,-0.79,0.53,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.96,-1.45,0.52,0.30,-0.79,0.53,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.80,-1.57,0.25,-0.61,-0.79,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.96,-1.45,0.52,-0.61,-0.79,0.00,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-2.21,-1.26,0.42,-0.61,-0.79,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.80,-1.57,0.25,-0.61,-0.79,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-2.21,-1.26,0.42,-0.61,-0.79,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-2.21,-1.26,0.08,-0.61,-0.79,0.00,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.80,-1.57,0.25,-0.61,-0.79,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-2.21,-1.26,0.08,-0.61,-0.79,0.00,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.96,-1.45,-0.02,-0.61,-0.79,0.00,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.80,-1.57,0.25,0.30,-0.79,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.96,-1.45,-0.02,0.30,-0.79,-0.53,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.74,-1.26,-0.19,0.30,-0.79,-0.53,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.80,-1.57,0.25,0.30,-0.79,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.74,-1.26,-0.19,0.30,-0.79,-0.53,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.45,-1.26,-0.02,0.30,-0.79,-0.53,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.80,-1.57,0.25,0.30,-0.79,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.45,-1.26,-0.02,0.30,-0.79,-0.53,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.49,-1.45,0.25,0.30,-0.79,-0.53,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.49,-1.45,0.25,0.98,-0.19,0.00,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.45,-1.26,-0.02,0.98,-0.19,0.00,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.39,-0.95,0.08,0.98,-0.19,0.00,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-1.49,-1.45,0.25,0.98,-0.19,0.00,0.88,0.50);
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d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.14,0.27,-0.02,0.92,-0.28,0.27,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.16,0.46,0.11,0.92,-0.28,0.27,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.04,0.04,0.07,0.74,-0.60,0.29,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.16,0.46,0.11,0.92,-0.28,0.27,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.07,0.34,0.28,0.92,-0.28,0.27,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.04,0.04,0.07,0.74,-0.60,0.29,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.07,0.34,0.28,0.92,-0.28,0.27,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.00,0.07,0.26,0.74,-0.60,0.29,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.00,0.07,0.26,0.21,-0.15,0.97,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.07,0.34,0.28,0.21,-0.15,0.97,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.13,0.38,0.33,0.21,-0.15,0.97,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.00,0.07,0.26,0.21,-0.15,0.97,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.13,0.38,0.33,0.21,-0.15,0.97,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.32,0.14,0.34,0.21,-0.15,0.97,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.00,0.07,0.26,0.21,-0.15,0.97,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.32,0.14,0.34,0.21,-0.15,0.97,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.24,-0.05,0.29,0.21,-0.15,0.97,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.18,-0.11,-0.01,-0.31,-0.69,-0.66,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.35,-0.16,0.13,-0.31,-0.69,-0.66,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.50,-0.04,0.07,-0.31,-0.69,-0.66,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.18,-0.11,-0.01,-0.31,-0.69,-0.66,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.50,-0.04,0.07,-0.31,-0.69,-0.66,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.41,0.08,-0.10,-0.31,-0.69,-0.66,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.18,-0.11,-0.01,-0.31,-0.69,-0.66,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.41,0.08,-0.10,-0.31,-0.69,-0.66,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.21,0.04,-0.15,-0.31,-0.69,-0.66,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.14,0.27,-0.02,0.60,0.42,-0.68,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.02,0.28,-0.15,0.60,0.42,-0.68,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.10,0.47,-0.11,0.60,0.42,-0.68,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.14,0.27,-0.02,0.60,0.42,-0.68,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.10,0.47,-0.11,0.60,0.42,-0.68,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.01,0.58,0.06,0.60,0.42,-0.68,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.14,0.27,-0.02,0.60,0.42,-0.68,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.01,0.58,0.06,0.60,0.42,-0.68,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.16,0.46,0.11,0.60,0.42,-0.68,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.24,-0.05,0.29,-0.60,-0.42,0.68,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.32,0.14,0.34,-0.60,-0.42,0.68,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.48,0.15,0.20,-0.60,-0.42,0.68,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.24,-0.05,0.29,-0.60,-0.42,0.68,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.48,0.15,0.20,-0.60,-0.42,0.68,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.50,-0.04,0.07,-0.60,-0.42,0.68,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.24,-0.05,0.29,-0.60,-0.42,0.68,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.50,-0.04,0.07,-0.60,-0.42,0.68,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.35,-0.16,0.13,-0.60,-0.42,0.68,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.07,0.34,0.28,0.31,0.69,0.66,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.16,0.46,0.11,0.31,0.69,0.66,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.01,0.58,0.06,0.31,0.69,0.66,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.07,0.34,0.28,0.31,0.69,0.66,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.01,0.58,0.06,0.31,0.69,0.66,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.17,0.53,0.19,0.31,0.69,0.66,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.07,0.34,0.28,0.31,0.69,0.66,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.17,0.53,0.19,0.31,0.69,0.66,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.13,0.38,0.33,0.31,0.69,0.66,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.21,0.04,-0.15,-0.21,0.15,-0.97,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.41,0.08,-0.10,-0.21,0.15,-0.97,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.34,0.35,-0.07,-0.21,0.15,-0.97,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.21,0.04,-0.15,-0.21,0.15,-0.97,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.34,0.35,-0.07,-0.21,0.15,-0.97,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.10,0.47,-0.11,-0.21,0.15,-0.97,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.21,0.04,-0.15,-0.21,0.15,-0.97,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.10,0.47,-0.11,-0.21,0.15,-0.97,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.02,0.28,-0.15,-0.21,0.15,-0.97,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.32,0.14,0.34,-0.57,0.48,0.67,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.13,0.38,0.33,-0.57,0.48,0.67,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.17,0.53,0.19,-0.57,0.48,0.67,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.32,0.14,0.34,-0.57,0.48,0.67,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.17,0.53,0.19,-0.57,0.48,0.67,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.38,0.39,0.11,-0.57,0.48,0.67,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.32,0.14,0.34,-0.57,0.48,0.67,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.38,0.39,0.11,-0.57,0.48,0.67,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.48,0.15,0.20,-0.57,0.48,0.67,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.41,0.08,-0.10,-0.92,0.28,-0.27,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.50,-0.04,0.07,-0.92,0.28,-0.27,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.48,0.15,0.20,-0.92,0.28,-0.27,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.41,0.08,-0.10,-0.92,0.28,-0.27,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.48,0.15,0.20,-0.92,0.28,-0.27,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.38,0.39,0.11,-0.74,0.60,-0.29,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.41,0.08,-0.10,-0.92,0.28,-0.27,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.38,0.39,0.11,-0.74,0.60,-0.29,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.34,0.35,-0.07,-0.74,0.60,-0.29,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.01,0.58,0.06,-0.46,0.85,-0.28,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.10,0.47,-0.11,-0.46,0.85,-0.28,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.34,0.35,-0.07,-0.74,0.60,-0.29,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.01,0.58,0.06,-0.46,0.85,-0.28,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.34,0.35,-0.07,-0.74,0.60,-0.29,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.38,0.39,0.11,-0.74,0.60,-0.29,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,0.01,0.58,0.06,-0.46,0.85,-0.28,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.38,0.39,0.11,-0.74,0.60,-0.29,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_2,-0.17,0.53,0.19,-0.46,0.85,-0.28,0.69,0.19);
d3d_model_primitive_end(MARIO_LAUF_2);
