MARIO_LAUF_3 = d3d_model_create();
d3d_model_primitive_begin(MARIO_LAUF_3,pr_trianglelist);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.92,-0.88,0.72,0,0.00,1,0.75,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.92,-1.01,0.69,0,-0.38,0.92,0.75,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.86,-0.99,0.69,0.19,-0.33,0.92,0.83,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.92,-0.88,0.72,0,0.00,1,0.83,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.86,-0.99,0.69,0.19,-0.33,0.92,0.83,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.81,-0.94,0.69,0.33,-0.19,0.92,0.92,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.92,-0.88,0.72,0,0.00,1,0.92,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.81,-0.94,0.69,0.33,-0.19,0.92,0.92,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.79,-0.88,0.69,0.38,0.00,0.92,1,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.33,-0.69,-0.17,0.28,-0.80,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.68,-0.57,-0.17,0.28,-0.80,0.53,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.72,-0.37,0.11,0.28,-0.80,0.53,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.33,-0.69,-0.17,0.28,-0.80,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.72,-0.37,0.11,0.28,-0.80,0.53,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.39,-0.37,0.28,0.28,-0.80,0.53,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.33,-0.69,-0.17,0.28,-0.80,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.39,-0.37,0.28,0.28,-0.80,0.53,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.16,-0.57,0.11,0.28,-0.80,0.53,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.33,-0.69,-0.17,-0.57,-0.82,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.16,-0.57,0.11,-0.57,-0.82,0.00,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.13,-0.37,0.00,-0.57,-0.82,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.33,-0.69,-0.17,-0.57,-0.82,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.13,-0.37,0.00,-0.57,-0.82,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.13,-0.37,-0.34,-0.57,-0.82,0.00,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.33,-0.69,-0.17,-0.57,-0.82,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.13,-0.37,-0.34,-0.57,-0.82,0.00,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.16,-0.57,-0.45,-0.57,-0.82,0.00,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.33,-0.69,-0.17,0.28,-0.80,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.16,-0.57,-0.45,0.28,-0.80,-0.53,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.39,-0.37,-0.62,0.28,-0.80,-0.53,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.33,-0.69,-0.17,0.28,-0.80,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.39,-0.37,-0.62,0.28,-0.80,-0.53,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.72,-0.37,-0.45,0.28,-0.80,-0.53,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.33,-0.69,-0.17,0.28,-0.80,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.72,-0.37,-0.45,0.28,-0.80,-0.53,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.68,-0.57,-0.17,0.28,-0.80,-0.53,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.68,-0.57,-0.17,0.98,-0.20,0.00,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.72,-0.37,-0.45,0.98,-0.20,0.00,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.78,-0.05,-0.34,0.98,-0.20,0.00,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.68,-0.57,-0.17,0.98,-0.20,0.00,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.78,-0.05,-0.34,0.98,-0.20,0.00,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.78,-0.05,0.00,0.98,-0.20,0.00,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.68,-0.57,-0.17,0.98,-0.20,0.00,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.78,-0.05,0.00,0.98,-0.20,0.00,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.72,-0.37,0.11,0.98,-0.20,0.00,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.16,-0.57,0.11,-0.46,-0.19,0.87,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.39,-0.37,0.28,-0.46,-0.19,0.87,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.26,-0.05,0.28,-0.46,-0.19,0.87,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.16,-0.57,0.11,-0.46,-0.19,0.87,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.26,-0.05,0.28,-0.46,-0.19,0.87,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.06,-0.05,0.11,-0.46,-0.19,0.87,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.16,-0.57,0.11,-0.46,-0.19,0.87,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.06,-0.05,0.11,-0.46,-0.19,0.87,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.13,-0.37,0.00,-0.46,-0.19,0.87,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.16,-0.57,-0.45,-0.46,-0.19,-0.87,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.13,-0.37,-0.34,-0.46,-0.19,-0.87,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.06,-0.05,-0.45,-0.46,-0.19,-0.87,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.16,-0.57,-0.45,-0.46,-0.19,-0.87,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.06,-0.05,-0.45,-0.46,-0.19,-0.87,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.26,-0.05,-0.62,-0.46,-0.19,-0.87,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.16,-0.57,-0.45,-0.46,-0.19,-0.87,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.26,-0.05,-0.62,-0.46,-0.19,-0.87,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.39,-0.37,-0.62,-0.46,-0.19,-0.87,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.72,-0.37,0.11,0.46,0.19,0.87,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.78,-0.05,0.00,0.46,0.19,0.87,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.50,0.14,0.11,0.46,0.19,0.87,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.72,-0.37,0.11,0.46,0.19,0.87,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.50,0.14,0.11,0.46,0.19,0.87,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.26,-0.05,0.28,0.46,0.19,0.87,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.72,-0.37,0.11,0.46,0.19,0.87,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.26,-0.05,0.28,0.46,0.19,0.87,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.39,-0.37,0.28,0.46,0.19,0.87,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.72,-0.37,-0.45,0.46,0.19,-0.87,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.39,-0.37,-0.62,0.46,0.19,-0.87,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.26,-0.05,-0.62,0.46,0.19,-0.87,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.72,-0.37,-0.45,0.46,0.19,-0.87,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.26,-0.05,-0.62,0.46,0.19,-0.87,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.50,0.14,-0.45,0.46,0.19,-0.87,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.72,-0.37,-0.45,0.46,0.19,-0.87,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.50,0.14,-0.45,0.46,0.19,-0.87,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.78,-0.05,-0.34,0.46,0.19,-0.87,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.13,-0.37,0.00,-0.98,0.20,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.06,-0.05,0.11,-0.98,0.20,0.00,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.02,0.14,-0.17,-0.98,0.20,0.00,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.13,-0.37,0.00,-0.98,0.20,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.02,0.14,-0.17,-0.98,0.20,0.00,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.06,-0.05,-0.45,-0.98,0.20,0.00,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.13,-0.37,0.00,-0.98,0.20,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.06,-0.05,-0.45,-0.98,0.20,0.00,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.13,-0.37,-0.34,-0.98,0.20,0.00,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.78,-0.05,0.00,0.57,0.82,0.00,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.78,-0.05,-0.34,0.57,0.82,0.00,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.50,0.14,-0.45,0.57,0.82,0.00,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.78,-0.05,0.00,0.57,0.82,0.00,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.50,0.14,-0.45,0.57,0.82,0.00,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.33,0.27,-0.17,0.57,0.82,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.78,-0.05,0.00,0.57,0.82,0.00,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.33,0.27,-0.17,0.57,0.82,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.50,0.14,0.11,0.57,0.82,0.00,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.06,-0.05,0.11,-0.28,0.80,0.53,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.26,-0.05,0.28,-0.28,0.80,0.53,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.50,0.14,0.11,-0.28,0.80,0.53,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.06,-0.05,0.11,-0.28,0.80,0.53,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.50,0.14,0.11,-0.28,0.80,0.53,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.33,0.27,-0.17,-0.28,0.80,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.06,-0.05,0.11,-0.28,0.80,0.53,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.33,0.27,-0.17,-0.28,0.80,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.02,0.14,-0.17,-0.28,0.80,0.53,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.26,-0.05,-0.62,-0.28,0.80,-0.53,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.06,-0.05,-0.45,-0.28,0.80,-0.53,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.02,0.14,-0.17,-0.28,0.80,-0.53,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.26,-0.05,-0.62,-0.28,0.80,-0.53,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.02,0.14,-0.17,-0.28,0.80,-0.53,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.33,0.27,-0.17,-0.28,0.80,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.26,-0.05,-0.62,-0.28,0.80,-0.53,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.33,0.27,-0.17,-0.28,0.80,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.50,0.14,-0.45,-0.28,0.80,-0.53,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.14,-0.76,-0.09,0.30,-0.79,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-1.83,-0.64,-0.09,0.30,-0.79,0.53,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-1.79,-0.44,0.18,0.30,-0.79,0.53,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.14,-0.76,-0.09,0.30,-0.79,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-1.79,-0.44,0.18,0.30,-0.79,0.53,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.08,-0.44,0.35,0.30,-0.79,0.53,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.14,-0.76,-0.09,0.30,-0.79,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.08,-0.44,0.35,0.30,-0.79,0.53,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.30,-0.64,0.18,0.30,-0.79,0.53,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.14,-0.76,-0.09,-0.61,-0.79,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.30,-0.64,0.18,-0.61,-0.79,0.00,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.55,-0.44,0.08,-0.61,-0.79,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.14,-0.76,-0.09,-0.61,-0.79,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.55,-0.44,0.08,-0.61,-0.79,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.55,-0.44,-0.26,-0.61,-0.79,0.00,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.14,-0.76,-0.09,-0.61,-0.79,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.55,-0.44,-0.26,-0.61,-0.79,0.00,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.30,-0.64,-0.36,-0.61,-0.79,0.00,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.14,-0.76,-0.09,0.30,-0.79,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.30,-0.64,-0.36,0.30,-0.79,-0.53,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.08,-0.44,-0.53,0.30,-0.79,-0.53,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.14,-0.76,-0.09,0.30,-0.79,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.08,-0.44,-0.53,0.30,-0.79,-0.53,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-1.79,-0.44,-0.36,0.30,-0.79,-0.53,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-2.14,-0.76,-0.09,0.30,-0.79,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-1.79,-0.44,-0.36,0.30,-0.79,-0.53,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-1.83,-0.64,-0.09,0.30,-0.79,-0.53,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-1.83,-0.64,-0.09,0.98,-0.19,0.00,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-1.79,-0.44,-0.36,0.98,-0.19,0.00,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-1.73,-0.13,-0.26,0.98,-0.19,0.00,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-1.83,-0.64,-0.09,0.98,-0.19,0.00,0.88,0.50);
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d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.03,-0.42,-0.33,0.43,-0.86,0.28,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.18,-0.30,-0.20,0.43,-0.86,0.28,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.21,-0.51,-0.24,0.07,-0.95,0.30,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.18,-0.30,-0.20,0.43,-0.86,0.28,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.03,-0.32,-0.03,0.43,-0.86,0.28,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.21,-0.51,-0.24,0.07,-0.95,0.30,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.03,-0.32,-0.03,0.43,-0.86,0.28,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.21,-0.45,-0.06,0.07,-0.95,0.30,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.21,-0.45,-0.06,0.03,-0.24,0.97,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.03,-0.32,-0.03,0.03,-0.24,0.97,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.07,-0.15,0.02,0.03,-0.24,0.97,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.21,-0.45,-0.06,0.03,-0.24,0.97,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.07,-0.15,0.02,0.03,-0.24,0.97,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.38,-0.17,0.02,0.03,-0.24,0.97,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.21,-0.45,-0.06,0.03,-0.24,0.97,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.38,-0.17,0.02,0.03,-0.24,0.97,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.46,-0.36,-0.02,0.03,-0.24,0.97,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.46,-0.45,-0.32,-0.71,-0.25,-0.66,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.62,-0.36,-0.19,-0.71,-0.25,-0.66,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.63,-0.17,-0.24,-0.71,-0.25,-0.66,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.46,-0.45,-0.32,-0.71,-0.25,-0.66,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.63,-0.17,-0.24,-0.71,-0.25,-0.66,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.48,-0.15,-0.41,-0.71,-0.25,-0.66,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.46,-0.45,-0.32,-0.71,-0.25,-0.66,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.48,-0.15,-0.41,-0.71,-0.25,-0.66,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.38,-0.32,-0.46,-0.71,-0.25,-0.66,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.03,-0.42,-0.33,0.72,-0.16,-0.68,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.07,-0.30,-0.47,0.72,-0.16,-0.68,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.01,-0.12,-0.42,0.72,-0.16,-0.68,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.03,-0.42,-0.33,0.72,-0.16,-0.68,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.01,-0.12,-0.42,0.72,-0.16,-0.68,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.17,-0.12,-0.26,0.72,-0.16,-0.68,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.03,-0.42,-0.33,0.72,-0.16,-0.68,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.17,-0.12,-0.26,0.72,-0.16,-0.68,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.18,-0.30,-0.20,0.72,-0.16,-0.68,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.46,-0.36,-0.02,-0.72,0.16,0.68,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.38,-0.17,0.02,-0.72,0.16,0.68,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.48,-0.05,-0.12,-0.72,0.16,0.68,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.46,-0.36,-0.02,-0.72,0.16,0.68,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.48,-0.05,-0.12,-0.72,0.16,0.68,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.63,-0.17,-0.24,-0.72,0.16,0.68,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.46,-0.36,-0.02,-0.72,0.16,0.68,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.63,-0.17,-0.24,-0.72,0.16,0.68,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.62,-0.36,-0.19,-0.72,0.16,0.68,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.03,-0.32,-0.03,0.71,0.25,0.66,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.18,-0.30,-0.20,0.71,0.25,0.66,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.17,-0.12,-0.26,0.71,0.25,0.66,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.03,-0.32,-0.03,0.71,0.25,0.66,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.17,-0.12,-0.26,0.71,0.25,0.66,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.01,-0.02,-0.13,0.71,0.25,0.66,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.03,-0.32,-0.03,0.71,0.25,0.66,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.01,-0.02,-0.13,0.71,0.25,0.66,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.07,-0.15,0.02,0.71,0.25,0.66,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.38,-0.32,-0.46,-0.03,0.24,-0.97,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.48,-0.15,-0.41,-0.03,0.24,-0.97,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.24,-0.02,-0.39,-0.03,0.24,-0.97,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.38,-0.32,-0.46,-0.03,0.24,-0.97,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.24,-0.02,-0.39,-0.03,0.24,-0.97,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.01,-0.12,-0.42,-0.03,0.24,-0.97,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.38,-0.32,-0.46,-0.03,0.24,-0.97,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.01,-0.12,-0.42,-0.03,0.24,-0.97,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.07,-0.30,-0.47,-0.03,0.24,-0.97,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.38,-0.17,0.02,-0.04,0.75,0.66,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.07,-0.15,0.02,-0.04,0.75,0.66,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.01,-0.02,-0.13,-0.04,0.75,0.66,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.38,-0.17,0.02,-0.04,0.75,0.66,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.01,-0.02,-0.13,-0.04,0.75,0.66,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.24,0.04,-0.21,-0.04,0.75,0.66,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.38,-0.17,0.02,-0.04,0.75,0.66,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.24,0.04,-0.21,-0.04,0.75,0.66,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.48,-0.05,-0.12,-0.04,0.75,0.66,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.48,-0.15,-0.41,-0.43,0.86,-0.28,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.63,-0.17,-0.24,-0.43,0.86,-0.28,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.48,-0.05,-0.12,-0.43,0.86,-0.28,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.48,-0.15,-0.41,-0.43,0.86,-0.28,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.48,-0.05,-0.12,-0.43,0.86,-0.28,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.24,0.04,-0.21,-0.07,0.95,-0.30,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.48,-0.15,-0.41,-0.43,0.86,-0.28,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.24,0.04,-0.21,-0.07,0.95,-0.30,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.24,-0.02,-0.39,-0.07,0.95,-0.30,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.17,-0.12,-0.26,0.30,0.91,-0.29,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.01,-0.12,-0.42,0.30,0.91,-0.29,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.24,-0.02,-0.39,-0.07,0.95,-0.30,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.17,-0.12,-0.26,0.30,0.91,-0.29,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.24,-0.02,-0.39,-0.07,0.95,-0.30,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.24,0.04,-0.21,-0.07,0.95,-0.30,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.17,-0.12,-0.26,0.30,0.91,-0.29,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,-0.24,0.04,-0.21,-0.07,0.95,-0.30,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_3,0.01,-0.02,-0.13,0.30,0.91,-0.29,0.69,0.19);
d3d_model_primitive_end(MARIO_LAUF_3);
