MARIO_LAUF_4 = d3d_model_create();
d3d_model_primitive_begin(MARIO_LAUF_4,pr_trianglelist);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.87,-0.88,1.11,0,0.00,1,0.75,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.87,-1.01,1.09,0,-0.38,0.92,0.75,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.80,-0.99,1.09,0.19,-0.33,0.92,0.83,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.87,-0.88,1.11,0,0.00,1,0.83,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.80,-0.99,1.09,0.19,-0.33,0.92,0.83,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.76,-0.94,1.09,0.33,-0.19,0.92,0.92,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.87,-0.88,1.11,0,0.00,1,0.92,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.76,-0.94,1.09,0.33,-0.19,0.92,0.92,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.74,-0.88,1.09,0.38,0.00,0.92,1,0.88);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.83,0.20,0.20,0.28,-0.80,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.48,0.33,0.20,0.28,-0.80,0.53,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.44,0.52,0.47,0.28,-0.80,0.53,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.83,0.20,0.20,0.28,-0.80,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.44,0.52,0.47,0.28,-0.80,0.53,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.76,0.52,0.64,0.28,-0.80,0.53,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.83,0.20,0.20,0.28,-0.80,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.76,0.52,0.64,0.28,-0.80,0.53,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.00,0.33,0.47,0.28,-0.80,0.53,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.83,0.20,0.20,-0.57,-0.82,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.00,0.33,0.47,-0.57,-0.82,0.00,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.28,0.52,0.37,-0.57,-0.82,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.83,0.20,0.20,-0.57,-0.82,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.28,0.52,0.37,-0.57,-0.82,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.28,0.52,0.03,-0.57,-0.82,0.00,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.83,0.20,0.20,-0.57,-0.82,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.28,0.52,0.03,-0.57,-0.82,0.00,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.00,0.33,-0.08,-0.57,-0.82,0.00,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.83,0.20,0.20,0.28,-0.80,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.00,0.33,-0.08,0.28,-0.80,-0.53,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.76,0.52,-0.25,0.28,-0.80,-0.53,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.83,0.20,0.20,0.28,-0.80,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.76,0.52,-0.25,0.28,-0.80,-0.53,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.44,0.52,-0.08,0.28,-0.80,-0.53,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.83,0.20,0.20,0.28,-0.80,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.44,0.52,-0.08,0.28,-0.80,-0.53,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.48,0.33,0.20,0.28,-0.80,-0.53,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.48,0.33,0.20,0.98,-0.20,0.00,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.44,0.52,-0.08,0.98,-0.20,0.00,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.37,0.84,0.03,0.98,-0.20,0.00,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.48,0.33,0.20,0.98,-0.20,0.00,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.37,0.84,0.03,0.98,-0.20,0.00,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.37,0.84,0.37,0.98,-0.20,0.00,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.48,0.33,0.20,0.98,-0.20,0.00,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.37,0.84,0.37,0.98,-0.20,0.00,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.44,0.52,0.47,0.98,-0.20,0.00,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.00,0.33,0.47,-0.46,-0.19,0.87,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.76,0.52,0.64,-0.46,-0.19,0.87,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.89,0.84,0.64,-0.46,-0.19,0.87,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.00,0.33,0.47,-0.46,-0.19,0.87,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.89,0.84,0.64,-0.46,-0.19,0.87,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.21,0.84,0.47,-0.46,-0.19,0.87,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.00,0.33,0.47,-0.46,-0.19,0.87,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.21,0.84,0.47,-0.46,-0.19,0.87,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.28,0.52,0.37,-0.46,-0.19,0.87,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.00,0.33,-0.08,-0.46,-0.19,-0.87,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.28,0.52,0.03,-0.46,-0.19,-0.87,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.21,0.84,-0.08,-0.46,-0.19,-0.87,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.00,0.33,-0.08,-0.46,-0.19,-0.87,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.21,0.84,-0.08,-0.46,-0.19,-0.87,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.89,0.84,-0.25,-0.46,-0.19,-0.87,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.00,0.33,-0.08,-0.46,-0.19,-0.87,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.89,0.84,-0.25,-0.46,-0.19,-0.87,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.76,0.52,-0.25,-0.46,-0.19,-0.87,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.44,0.52,0.47,0.46,0.19,0.87,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.37,0.84,0.37,0.46,0.19,0.87,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.65,1.04,0.47,0.46,0.19,0.87,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.44,0.52,0.47,0.46,0.19,0.87,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.65,1.04,0.47,0.46,0.19,0.87,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.89,0.84,0.64,0.46,0.19,0.87,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.44,0.52,0.47,0.46,0.19,0.87,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.89,0.84,0.64,0.46,0.19,0.87,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.76,0.52,0.64,0.46,0.19,0.87,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.44,0.52,-0.08,0.46,0.19,-0.87,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.76,0.52,-0.25,0.46,0.19,-0.87,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.89,0.84,-0.25,0.46,0.19,-0.87,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.44,0.52,-0.08,0.46,0.19,-0.87,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.89,0.84,-0.25,0.46,0.19,-0.87,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.65,1.04,-0.08,0.46,0.19,-0.87,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.44,0.52,-0.08,0.46,0.19,-0.87,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.65,1.04,-0.08,0.46,0.19,-0.87,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.37,0.84,0.03,0.46,0.19,-0.87,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.28,0.52,0.37,-0.98,0.20,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.21,0.84,0.47,-0.98,0.20,0.00,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.17,1.04,0.20,-0.98,0.20,0.00,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.28,0.52,0.37,-0.98,0.20,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.17,1.04,0.20,-0.98,0.20,0.00,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.21,0.84,-0.08,-0.98,0.20,0.00,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.28,0.52,0.37,-0.98,0.20,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.21,0.84,-0.08,-0.98,0.20,0.00,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.28,0.52,0.03,-0.98,0.20,0.00,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.37,0.84,0.37,0.57,0.82,0.00,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.37,0.84,0.03,0.57,0.82,0.00,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.65,1.04,-0.08,0.57,0.82,0.00,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.37,0.84,0.37,0.57,0.82,0.00,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.65,1.04,-0.08,0.57,0.82,0.00,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.83,1.16,0.20,0.57,0.82,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.37,0.84,0.37,0.57,0.82,0.00,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.83,1.16,0.20,0.57,0.82,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.65,1.04,0.47,0.57,0.82,0.00,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.21,0.84,0.47,-0.28,0.80,0.53,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.89,0.84,0.64,-0.28,0.80,0.53,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.65,1.04,0.47,-0.28,0.80,0.53,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.21,0.84,0.47,-0.28,0.80,0.53,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.65,1.04,0.47,-0.28,0.80,0.53,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.83,1.16,0.20,-0.28,0.80,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.21,0.84,0.47,-0.28,0.80,0.53,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.83,1.16,0.20,-0.28,0.80,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.17,1.04,0.20,-0.28,0.80,0.53,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.89,0.84,-0.25,-0.28,0.80,-0.53,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.21,0.84,-0.08,-0.28,0.80,-0.53,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.17,1.04,0.20,-0.28,0.80,-0.53,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.89,0.84,-0.25,-0.28,0.80,-0.53,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-2.17,1.04,0.20,-0.28,0.80,-0.53,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.83,1.16,0.20,-0.28,0.80,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.89,0.84,-0.25,-0.28,0.80,-0.53,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.83,1.16,0.20,-0.28,0.80,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-1.65,1.04,-0.08,-0.28,0.80,-0.53,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.35,-1.28,0.17,0.30,-0.79,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.67,-1.16,0.17,0.30,-0.79,0.53,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.70,-0.97,0.44,0.30,-0.79,0.53,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.35,-1.28,0.17,0.30,-0.79,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.70,-0.97,0.44,0.30,-0.79,0.53,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.41,-0.97,0.61,0.30,-0.79,0.53,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.35,-1.28,0.17,0.30,-0.79,0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.41,-0.97,0.61,0.30,-0.79,0.53,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.20,-1.16,0.44,0.30,-0.79,0.53,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.35,-1.28,0.17,-0.61,-0.79,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.20,-1.16,0.44,-0.61,-0.79,0.00,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.05,-0.97,0.34,-0.61,-0.79,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.35,-1.28,0.17,-0.61,-0.79,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.05,-0.97,0.34,-0.61,-0.79,0.00,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.05,-0.97,0.00,-0.61,-0.79,0.00,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.35,-1.28,0.17,-0.61,-0.79,0.00,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.05,-0.97,0.00,-0.61,-0.79,0.00,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.20,-1.16,-0.10,-0.61,-0.79,0.00,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.35,-1.28,0.17,0.30,-0.79,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.20,-1.16,-0.10,0.30,-0.79,-0.53,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.41,-0.97,-0.27,0.30,-0.79,-0.53,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.35,-1.28,0.17,0.30,-0.79,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.41,-0.97,-0.27,0.30,-0.79,-0.53,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.70,-0.97,-0.10,0.30,-0.79,-0.53,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.35,-1.28,0.17,0.30,-0.79,-0.53,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.70,-0.97,-0.10,0.30,-0.79,-0.53,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.67,-1.16,0.17,0.30,-0.79,-0.53,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.67,-1.16,0.17,0.98,-0.19,0.00,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.70,-0.97,-0.10,0.98,-0.19,0.00,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.76,-0.66,0.00,0.98,-0.19,0.00,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.67,-1.16,0.17,0.98,-0.19,0.00,0.88,0.50);
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d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.06,-0.61,-0.04,-0.47,-0.84,0.26,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.11,-0.66,0.10,-0.47,-0.84,0.26,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.28,-0.46,0.04,-0.75,-0.60,0.26,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.11,-0.66,0.10,-0.47,-0.84,0.26,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.00,-0.55,0.26,-0.47,-0.84,0.26,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.28,-0.46,0.04,-0.75,-0.60,0.26,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.00,-0.55,0.26,-0.47,-0.84,0.26,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.24,-0.43,0.22,-0.75,-0.60,0.26,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.24,-0.43,0.22,-0.24,-0.16,0.96,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.00,-0.55,0.26,-0.24,-0.16,0.96,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.08,-0.36,0.31,-0.24,-0.16,0.96,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.24,-0.43,0.22,-0.24,-0.16,0.96,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.08,-0.36,0.31,-0.24,-0.16,0.96,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.11,-0.12,0.31,-0.24,-0.16,0.96,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.24,-0.43,0.22,-0.24,-0.16,0.96,0.88,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.11,-0.12,0.31,-0.24,-0.16,0.96,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.31,-0.16,0.25,-0.24,-0.16,0.96,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.37,-0.22,-0.05,-0.58,0.43,-0.70,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.39,-0.04,0.08,-0.58,0.43,-0.70,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.24,0.08,0.03,-0.58,0.43,-0.70,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.37,-0.22,-0.05,-0.58,0.43,-0.70,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.24,0.08,0.03,-0.58,0.43,-0.70,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.13,-0.03,-0.13,-0.58,0.43,-0.70,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.37,-0.22,-0.05,-0.58,0.43,-0.70,0.31,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.13,-0.03,-0.13,-0.58,0.43,-0.70,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.21,-0.22,-0.18,-0.58,0.43,-0.70,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.06,-0.61,-0.04,0.32,-0.68,-0.66,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.02,-0.46,-0.17,0.32,-0.68,-0.66,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.18,-0.42,-0.12,0.32,-0.68,-0.66,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.06,-0.61,-0.04,0.32,-0.68,-0.66,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.18,-0.42,-0.12,0.32,-0.68,-0.66,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.26,-0.54,0.05,0.32,-0.68,-0.66,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.06,-0.61,-0.04,0.32,-0.68,-0.66,0.31,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.26,-0.54,0.05,0.32,-0.68,-0.66,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.11,-0.66,0.10,0.32,-0.68,-0.66,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.31,-0.16,0.25,-0.32,0.68,0.66,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.11,-0.12,0.31,-0.32,0.68,0.66,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.07,0.03,0.17,-0.32,0.68,0.66,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.31,-0.16,0.25,-0.32,0.68,0.66,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.07,0.03,0.17,-0.32,0.68,0.66,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.24,0.08,0.03,-0.32,0.68,0.66,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.31,-0.16,0.25,-0.32,0.68,0.66,0.93,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.24,0.08,0.03,-0.32,0.68,0.66,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.39,-0.04,0.08,-0.32,0.68,0.66,0.57,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.00,-0.55,0.26,0.58,-0.43,0.70,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.11,-0.66,0.10,0.58,-0.43,0.70,0.57,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.26,-0.54,0.05,0.58,-0.43,0.70,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.00,-0.55,0.26,0.58,-0.43,0.70,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.26,-0.54,0.05,0.58,-0.43,0.70,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.24,-0.36,0.18,0.58,-0.43,0.70,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.00,-0.55,0.26,0.58,-0.43,0.70,0.93,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.24,-0.36,0.18,0.58,-0.43,0.70,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.08,-0.36,0.31,0.58,-0.43,0.70,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.21,-0.22,-0.18,0.24,0.16,-0.96,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.13,-0.03,-0.13,0.24,0.16,-0.96,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.11,-0.15,-0.09,0.24,0.16,-0.96,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.21,-0.22,-0.18,0.24,0.16,-0.96,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.11,-0.15,-0.09,0.24,0.16,-0.96,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.18,-0.42,-0.12,0.24,0.16,-0.96,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.21,-0.22,-0.18,0.24,0.16,-0.96,0,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.18,-0.42,-0.12,0.24,0.16,-0.96,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.02,-0.46,-0.17,0.24,0.16,-0.96,0,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.11,-0.12,0.31,0.55,0.47,0.69,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.08,-0.36,0.31,0.55,0.47,0.69,1,0.31);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.24,-0.36,0.18,0.55,0.47,0.69,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.11,-0.12,0.31,0.55,0.47,0.69,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.24,-0.36,0.18,0.55,0.47,0.69,0.69,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.15,-0.12,0.09,0.55,0.47,0.69,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.11,-0.12,0.31,0.55,0.47,0.69,1,0.69);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.15,-0.12,0.09,0.55,0.47,0.69,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.07,0.03,0.17,0.55,0.47,0.69,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.13,-0.03,-0.13,0.47,0.84,-0.26,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.24,0.08,0.03,0.47,0.84,-0.26,0.43,1);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.07,0.03,0.17,0.47,0.84,-0.26,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.13,-0.03,-0.13,0.47,0.84,-0.26,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.07,0.03,0.17,0.47,0.84,-0.26,0.69,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.15,-0.12,0.09,0.75,0.60,-0.26,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,-0.13,-0.03,-0.13,0.47,0.84,-0.26,0.07,0.81);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.15,-0.12,0.09,0.75,0.60,-0.26,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.11,-0.15,-0.09,0.75,0.60,-0.26,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.26,-0.54,0.05,0.93,0.27,-0.23,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.18,-0.42,-0.12,0.93,0.27,-0.23,0.07,0.19);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.11,-0.15,-0.09,0.75,0.60,-0.26,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.26,-0.54,0.05,0.93,0.27,-0.23,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.11,-0.15,-0.09,0.75,0.60,-0.26,0.12,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.15,-0.12,0.09,0.75,0.60,-0.26,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.26,-0.54,0.05,0.93,0.27,-0.23,0.43,0);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.15,-0.12,0.09,0.75,0.60,-0.26,0.50,0.50);
d3d_model_vertex_normal_texture(MARIO_LAUF_4,0.24,-0.36,0.18,0.93,0.27,-0.23,0.69,0.19);
d3d_model_primitive_end(MARIO_LAUF_4);
