if { ev_collision = blocker } else if { ev_collision = blocker2 } if { ev_collision = blocker3 } if { ev_collision = blocker4 } if { ev_collision = blocker5 } if { ev_collision = blocker6 } if { ev_collision = blocker7 } if { ev_collision = blocker8 } if { ev_collision = blocker9 } if { ev_collision = blocker10 } if { ev_collision = blocker11 } event_action = move_bounce_all