Windows UWP export

  • Windows UWP export

    Error...

    Meine Daten:
    OS: Windows 10 pro
    Game Maker Studio 2
    v: 2.1.5.246
    + Windows UWP

    Testen und exportieren klappt nicht!

    In der Ausgabe steht ganz unten:
    elapsed time 00:00:00.0217460s for command "cmd" /c subst W: /d started at 08/22/2018 13:01:45
    FAILED: Run Program Complete


    Hier ist die Anleitung für Windows UWP Desktop (Zuerst muss dies funktionieren, dann kann man versuchen auch für Mobile zu testen)
    help.yoyogames.com/hc/en-us/articles/115001100548

    Dieser Beitrag wurde bereits 12 mal editiert, zuletzt von ZELPAD ()

  • Hier ist ein Auszug vom unteren Teil:


    C:\WINDOWS\system32\cmd.exe DONE (0)
    C:\WINDOWS\system32\cmd.exe /c ""C:\Program Files (x86)\Windows Kits\10\bin\x86\signtool.exe" sign /a /v /fd SHA256 /f "W:/\BaseProject\options\windowsuap\keys\WinUWPRunner_TemporaryKey.pfx" "X:/LUDOWALKY_740C2F7B_VM\LUDOWALKY.appx""
    The following certificate was selected:
    Issued to: Sandbox
    Issued by: Sandbox
    Expires: Fri Dec 31 01:00:00 2100
    SHA1 hash: C87C1BB80B2048BBDAA8A331A20F32402109B863

    Done Adding Additional Store
    Successfully signed: X:/LUDOWALKY_740C2F7B_VM\LUDOWALKY.appx

    Number of files successfully Signed: 1
    Number of warnings: 0
    Number of errors: 0

    C:\WINDOWS\system32\cmd.exe DONE (0)
    Package full name is : LUDOWALKY_1.0.0.0_x64__ry4dcfwkadf3m
    working dir: C:\Program Files\GameMaker Studio 2
    W:/bin\dpdeploy.exe -s -c "C:\Users\zelpad\AppData\Local\Temp\dpdeploy-container-3c6bbac32cb997bac6ffb3ad1889c513" -h=192.168.2.100:50443 -u=ARWin10PC -p=passarwin10pc0 list-apps
    System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
    bei Igor.WinUWPBuilder.ListApps()
    bei Igor.WinUWPBuilder.IsInstalled(String packageFullName)
    bei Igor.WinUWPBuilder.DoInstall(String packageFullName, String appx_path, String certificate_path)
    bei Igor.WinUWPBuilder.BuildWindowsUAPProject(String package_name, String _targetfile, Boolean _final)
    bei Igor.WinUWPBuilder.Run()
    Igor complete.
    elapsed time 00:00:10.1599672s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.5.246/bin/Igor.exe" -options="C:\Users\zelpad\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- WinUWP Run started at 08/23/2018 19:59:03
    "cmd" /c subst Y: /d
    elapsed time 00:00:00.1113301s for command "cmd" /c subst Y: /d started at 08/23/2018 19:59:13
    "cmd" /c subst X: /d
    elapsed time 00:00:00.1000419s for command "cmd" /c subst X: /d started at 08/23/2018 19:59:13
    "cmd" /c subst W: /d
    elapsed time 00:00:00.0829016s for command "cmd" /c subst W: /d started at 08/23/2018 19:59:13
    FAILED: Run Program Complete
  • Spoiler anzeigen
    "cmd" /c subst Y: "C:\Users\zelpad\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
    elapsed time 00:00:00.1101801s for command "cmd" /c subst Y: "C:\Users\zelpad\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 08/23/2018 19:59:03
    "cmd" /c subst X: "C:\Users\zelpad\AppData\Local\GameMakerStudio2\GMS2TEMP"
    elapsed time 00:00:00.0897878s for command "cmd" /c subst X: "C:\Users\zelpad\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 08/23/2018 19:59:03
    "cmd" /c subst W: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.5.246"
    elapsed time 00:00:00.1098575s for command "cmd" /c subst W: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.5.246" started at 08/23/2018 19:59:03
    Saving project to: Z:\Game Development\LUDOWALKY\Ludow_05\LUDOWALKY\LUDOWALKY.yyp
    "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.5.246/bin/Igor.exe" -options="C:\Users\zelpad\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- WinUWP Run
    Loaded Macros from C:\Users\zelpad\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\LUDOWALKY_66E006FA\macros.json
    Options: W:/bin\platform_setting_defaults.json
    Options: C:\Users\zelpad\AppData\Roaming/GameMakerStudio2\a-rudy_421610\local_settings.json
    Options: C:\Users\zelpad\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\LUDOWALKY_66E006FA\targetoptions.json
    W://bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="LUDOWALKY" /td="X:/" /cd="Y:/LUDOWALKY_66E006FA" /zpuf="C:\Users\zelpad\AppData\Roaming/GameMakerStudio2\a-rudy_421610" /m=winUAP /tgt=35184372088832 /nodnd /cfg="default" /o="X:/LUDOWALKY_740C2F7B_VM" /sh=True /optionsini="X:/LUDOWALKY_740C2F7B_VM\options.ini" /cvm /baseproject="W:/BaseProject\BaseProject.yyp" "Z:\Game Development\LUDOWALKY\Ludow_05\LUDOWALKY\LUDOWALKY.yyp" /preprocess="Y:/LUDOWALKY_66E006FA"
    Reading project file....Z:\Game Development\LUDOWALKY\Ludow_05\LUDOWALKY
    Reading project file....W:\BaseProject
    Reading config delta 'Z:\Game Development\LUDOWALKY\Ludow_05\LUDOWALKY\options\main\inherited\options_main.inherited.yy'
    finished.

    W://bin/GMAssetCompiler.exe DONE (0)
    Release build
    Options: Y:/LUDOWALKY_66E006FA\PlatformOptions.json
    Options: Y:/LUDOWALKY_66E006FA\MainOptions.json
    working dir: C:\Program Files\GameMaker Studio 2
    W:/bin\dpdeploy.exe -s -c "C:\Users\zelpad\AppData\Local\Temp\dpdeploy-container-3c6bbac32cb997bac6ffb3ad1889c513" -h=192.168.2.100:50443 -u=ARWin10PC -p=passarwin10pc0 info
    pkgname is LUDOWALKY
    Package full name is : LUDOWALKY_1.0.0.0_x64__ry4dcfwkadf3m
    working dir: C:\Program Files\GameMaker Studio 2
    W:/bin\dpdeploy.exe -s -c "C:\Users\zelpad\AppData\Local\Temp\dpdeploy-container-3c6bbac32cb997bac6ffb3ad1889c513" -h=192.168.2.100:50443 -u=ARWin10PC -p=passarwin10pc0 stop LUDOWALKY_1.0.0.0_x64__ry4dcfwkadf3m
    [Compile] Run asset compiler
    W://bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="LUDOWALKY" /td="X:/" /cd="Y:/LUDOWALKY_66E006FA" /zpuf="C:\Users\zelpad\AppData\Roaming/GameMakerStudio2\a-rudy_421610" /m=winUAP /tgt=35184372088832 /nodnd /cfg="default" /o="X:/LUDOWALKY_740C2F7B_VM" /sh=True /optionsini="X:/LUDOWALKY_740C2F7B_VM\options.ini" /cvm /baseproject="W:/BaseProject\BaseProject.yyp" "Z:\Game Development\LUDOWALKY\Ludow_05\LUDOWALKY\LUDOWALKY.yyp" /optionsini="X:/LUDOWALKY_740C2F7B_VM\options.ini" /bt=run
    Reading project file....Z:\Game Development\LUDOWALKY\Ludow_05\LUDOWALKY
    Reading project file....W:\BaseProject
    Reading config delta 'Z:\Game Development\LUDOWALKY\Ludow_05\LUDOWALKY\options\main\inherited\options_main.inherited.yy'
    finished.
    Compile Constants...finished.
    Remove DnD...finished.
    Compile Scripts...finished.
    Compile Objects...finished.
    Compile Timelines...finished.
    Compile Triggers...finished.
    Compile Rooms...finished.
    Compile Extensions...finished.
    Global scripts...finished.
    Final Compile...finished.
    Looking for particle images in W:\bin\\ParticleImages
    Saving IFF file... X:/LUDOWALKY_740C2F7B_VM\LUDOWALKY.win
    Writing Chunk... GEN8
    option_game_speed=60
    Writing Chunk... OPTN
    Writing Chunk... LANG
    Writing Chunk... EXTN
    Writing Chunk... SOND
    Writing Chunk... AGRP
    Writing Chunk... SPRT
    Writing Chunk... BGND
    Writing Chunk... PATH
    Writing Chunk... SCPT
    Writing Chunk... GLOB
    Writing Chunk... SHDR
    Writing Chunk... FONT
    Writing Chunk... TMLN
    Writing Chunk... OBJT
    Writing Chunk... ROOM
    Writing Chunk... DAFL
    Writing Chunk... EMBI
    Writing Chunk... TPAGE
    Texture Group - Default
    Writing Chunk... CODE
    Writing Chunk... VARI
    Writing Chunk... FUNC
    Writing Chunk... STRG
    Writing Chunk... TXTR
    0 Compressing texture... writing texture texture_0.png...
    1 Compressing texture... writing texture texture_1.png...
    2 Compressing texture... writing texture texture_2.png...
    3 Compressing texture... writing texture texture_3.png...
    4 Compressing texture... writing texture texture_4.png...
    Writing Chunk... AUDO
    Writing Chunk... SCPT
    Writing Chunk... DBGI
    Writing Chunk... INST
    Writing Chunk... LOCL
    Writing Chunk... STRG
    Stats : GMA : Elapsed=1014,043
    Stats : GMA : sp=68,au=12,bk=0,pt=22,sc=66,sh=0,fo=15,tl=0,ob=96,ro=3,da=0,ex=0,ma=36,fm=0xB3186CE80020

    W://bin/GMAssetCompiler.exe DONE (0)
    Publisher Name:CN=Sandbox
    C:\Program Files (x86)\Windows Kits\10\bin\x86\makepri.exe new /pr "X:/LUDOWALKY_740C2F7B_VM\uwppackage" /cf "W:/WindowsUAP\bin\priconfig.xml" /mn "X:/LUDOWALKY_740C2F7B_VM\uwppackage\AppxManifest.xml" /of "X:/LUDOWALKY_740C2F7B_VM\uwppackage\resources.pri" /o
    MakePri: warning: Output location of PRI file(s) is detected to be under the project root. If previously generated PRI file(s) are present, these may be re-indexed and lead to unexpected results.
    Index Pass Completed.
    Scale Qualifiers: 100

    Finished building
    Version: 1.0
    Resource Map Name: LUDOWALKY
    Named Resources: 27

    Resource File: resources.pri
    Version: 1.0
    Resource Candidates: 27
    Scale Qualifiers: 100


    Resource File: resources.scale-100.pri
    Version: 1.0
    Resource Candidates: 7
    Scale Qualifiers: 100
    Successfully Completed


    C:\Program Files (x86)\Windows Kits\10\bin\x86\makepri.exe DONE (0)
    C:\WINDOWS\system32\cmd.exe /c ""C:\Program Files (x86)\Windows Kits\10\bin\x86\makeappx.exe" pack /v /l /o /d "X:/LUDOWALKY_740C2F7B_VM\uwppackage" /p "X:/LUDOWALKY_740C2F7B_VM\LUDOWALKY.appx""
    Microsoft (R) MakeAppx Tool
    Copyright (C) 2013 Microsoft. All rights reserved.

    Option /v specified, switching to verbose output.
    Option /o specified, existing files will be overwritten.
    Option /l specified, the existence of resource file variations will not be verified.
    Using default hash method: SHA256.
    The path (/p) parameter is: "X:/LUDOWALKY_740C2F7B_VM\LUDOWALKY.appx"
    The content directory (/d) parameter is: "X:/LUDOWALKY_740C2F7B_VM\uwppackage"
    Enumerating files from directory "X:/LUDOWALKY_740C2F7B_VM\uwppackage"
    MakeAppx : warning: Ignoring footprint file "AppxBlockMap.xml".
    MakeAppx : warning: Ignoring footprint file "AppxMetadata\CodeIntegrity.cat".
    MakeAppx : warning: Ignoring footprint file "AppxSignature.p7x".
    MakeAppx : warning: Ignoring footprint file "[Content_Types].xml".
    Packing 23 file(s) in "X:/LUDOWALKY_740C2F7B_VM\uwppackage" (content directory) to "X:/LUDOWALKY_740C2F7B_VM\LUDOWALKY.appx" (output file name).
    Using "X:\LUDOWALKY_740C2F7B_VM\uwppackage\AppxManifest.xml" as the manifest for the package.
    Settings for extension dll: Type = application/x-msdownload, Compression = Normal.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\game.dll" to the package as a payload file. Its path in the package is "game.dll".
    Settings for extension cso: Type = application/octet-stream, Compression = Normal.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\SVS_PixelShader.cso" to the package as a payload file. Its path in the package is "SVS_PixelShader.cso".
    Settings for extension cso: Type = application/octet-stream, Compression = Normal.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\SVN_VertexShader.cso" to the package as a payload file. Its path in the package is "SVN_VertexShader.cso".
    Settings for extension cso: Type = application/octet-stream, Compression = Normal.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\SVN_PixelShader.cso" to the package as a payload file. Its path in the package is "SVN_PixelShader.cso".
    Settings for extension cso: Type = application/octet-stream, Compression = Normal.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\SVN_Lit_VertexShader.cso" to the package as a payload file. Its path in the package is "SVN_Lit_VertexShader.cso".
    Settings for extension cso: Type = application/octet-stream, Compression = Normal.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\SVN_Lit_PixelShader.cso" to the package as a payload file. Its path in the package is "SVN_Lit_PixelShader.cso".
    Settings for extension cso: Type = application/octet-stream, Compression = Normal.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\SV_VertexShader.cso" to the package as a payload file. Its path in the package is "SV_VertexShader.cso".
    Settings for extension cso: Type = application/octet-stream, Compression = Normal.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\SV_PixelShader.cso" to the package as a payload file. Its path in the package is "SV_PixelShader.cso".
    Settings for extension cso: Type = application/octet-stream, Compression = Normal.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\SVS_VertexShader.cso" to the package as a payload file. Its path in the package is "SVS_VertexShader.cso".
    Settings for extension exe: Type = application/x-msdownload, Compression = Normal.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\WinUAPRunner.exe" to the package as a payload file. Its path in the package is "WinUAPRunner.exe".
    Settings for extension winmd: Type = application/octet-stream, Compression = Normal.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\WinUAPRunner.winmd" to the package as a payload file. Its path in the package is "WinUAPRunner.winmd".
    Settings for extension png: Type = image/png, Compression = None.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\Assets\Logo.scale-100.png" to the package as a payload file. Its path in the package is "Assets\Logo.scale-100.png".
    Settings for extension png: Type = image/png, Compression = None.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\Assets\StoreLogo.scale-100.png" to the package as a payload file. Its path in the package is "Assets\StoreLogo.scale-100.png".
    Settings for extension png: Type = image/png, Compression = None.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\Assets\SmallishLogo.scale-100.png" to the package as a payload file. Its path in the package is "Assets\SmallishLogo.scale-100.png".
    Settings for extension png: Type = image/png, Compression = None.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\Assets\SmallLogo.scale-100.png" to the package as a payload file. Its path in the package is "Assets\SmallLogo.scale-100.png".
    Settings for extension png: Type = image/png, Compression = None.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\Assets\LargeLogo.scale-100.png" to the package as a payload file. Its path in the package is "Assets\LargeLogo.scale-100.png".
    Settings for extension png: Type = image/png, Compression = None.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\Assets\SplashScreen.scale-100.png" to the package as a payload file. Its path in the package is "Assets\SplashScreen.scale-100.png".
    Settings for extension png: Type = image/png, Compression = None.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\Assets\WideLogo.scale-100.png" to the package as a payload file. Its path in the package is "Assets\WideLogo.scale-100.png".
    Settings for extension ini: Type = application/octet-stream, Compression = Normal.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\Assets\options.ini" to the package as a payload file. Its path in the package is "Assets\options.ini".
    Settings for extension win: Type = application/octet-stream, Compression = Normal.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\Assets\game.win" to the package as a payload file. Its path in the package is "Assets\game.win".
    Settings for extension pri: Type = application/octet-stream, Compression = Normal.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\resources.pri" to the package as a payload file. Its path in the package is "resources.pri".
    Settings for extension pri: Type = application/octet-stream, Compression = Normal.
    Adding "X:\LUDOWALKY_740C2F7B_VM\uwppackage\resources.scale-100.pri" to the package as a payload file. Its path in the package is "resources.scale-100.pri".
    Package creation succeeded.

    C:\WINDOWS\system32\cmd.exe DONE (0)
    C:\WINDOWS\system32\cmd.exe /c ""C:\Program Files (x86)\Windows Kits\10\bin\x86\signtool.exe" sign /a /v /fd SHA256 /f "W:/\BaseProject\options\windowsuap\keys\WinUWPRunner_TemporaryKey.pfx" "X:/LUDOWALKY_740C2F7B_VM\LUDOWALKY.appx""
    The following certificate was selected:
    Issued to: Sandbox
    Issued by: Sandbox
    Expires: Fri Dec 31 01:00:00 2100
    SHA1 hash: C87C1BB80B2048BBDAA8A331A20F32402109B863

    Done Adding Additional Store
    Successfully signed: X:/LUDOWALKY_740C2F7B_VM\LUDOWALKY.appx

    Number of files successfully Signed: 1
    Number of warnings: 0
    Number of errors: 0

    C:\WINDOWS\system32\cmd.exe DONE (0)
    Package full name is : LUDOWALKY_1.0.0.0_x64__ry4dcfwkadf3m
    working dir: C:\Program Files\GameMaker Studio 2
    W:/bin\dpdeploy.exe -s -c "C:\Users\zelpad\AppData\Local\Temp\dpdeploy-container-3c6bbac32cb997bac6ffb3ad1889c513" -h=192.168.2.100:50443 -u=ARWin10PC -p=passarwin10pc0 list-apps
    System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
    bei Igor.WinUWPBuilder.ListApps()
    bei Igor.WinUWPBuilder.IsInstalled(String packageFullName)
    bei Igor.WinUWPBuilder.DoInstall(String packageFullName, String appx_path, String certificate_path)
    bei Igor.WinUWPBuilder.BuildWindowsUAPProject(String package_name, String _targetfile, Boolean _final)
    bei Igor.WinUWPBuilder.Run()
    Igor complete.
    elapsed time 00:00:10.1599672s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.5.246/bin/Igor.exe" -options="C:\Users\zelpad\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- WinUWP Run started at 08/23/2018 19:59:03
    "cmd" /c subst Y: /d
    elapsed time 00:00:00.1113301s for command "cmd" /c subst Y: /d started at 08/23/2018 19:59:13
    "cmd" /c subst X: /d
    elapsed time 00:00:00.1000419s for command "cmd" /c subst X: /d started at 08/23/2018 19:59:13
    "cmd" /c subst W: /d
    elapsed time 00:00:00.0829016s for command "cmd" /c subst W: /d started at 08/23/2018 19:59:13
    FAILED: Run Program Complete
  • Geh mal auf Datei -> Voreinstellungen -> Runtime-Feeds -> Master und schaue dort welche Runtime du hast. Sollte es eine ältere sein, lade die neuste herunter und versuche es damit.
    Ich habe mich im Internet ein wenig belesen, einige hatten wohl das selbe Problem, wenn sie leere Objekte hatten. Aber eigentlich sollte das behoben sein. Ich würde trotzdem vorschlagen, dass du mal dein Projekt genau überprüfst. Selber testen kann ich es leider nicht, da ich keine Lizenz für den Win UWP Export besitze.
  • ZELPAD schrieb:

    Mein Game Maker ist auf dem neusten stand.
    Ich habe den Suport angeschrieben, da wollte mann mein Game haben um selber an das Problem zu gehen. Hab es ihnen gesendet, und warte mal ab. Vielecht können sie mir helfen.

    Allgemein ist es echt ein riesen Aufwand bis der Export funktionieren sollte... Das könnten die aber echt einfacher machen.
    "Mein Game Maker ist auf dem neusten stand":

    Gut, ich frage nur immer nocheinmal nach, weil die Game Maker Version nicht die Runtime Version ist, da gibt es 2 verschiedene und ich war mir jetzt unsicher, ob beide bei dir aktuell sind. Mit der neusten Runtime Version können schon einige Fehler behoben sein. Ansonsten könntest du versuchen eine ältere zu verwenden und schauen, ob dort der selbe Fehler auftritt.
    Eventuell ist es auch nur eine Fehlkonfiguration von dir oder dir fehlen wichtige Dateien von der SDK etc.

    Aber wenn du sagst, dass du alles beachtet hast, dann warten wir mal was der Support schreibt.
  • Da ich mich mit Windows UWP leider nicht so gut auskenne, weiß ich nicht, welche Dateien/APIs du da benötigst. Vielleicht mal bei Google dein Glück versuchen, ob du da was findest. Oder du schaust direkt auf Yoyogames, ob es dort eine Anleitung gibt, welche Dateien du zum Exportieren benötigst. Ich meine bei Android / iOS Export gab es auch sowas.
  • Ich hatte irgend wie VStudio 2015 und 2017 drauf, habe das 2015 deinstalliert, und die fehlende SDK für das 2017 installiert nach der Anleitung.

    Nun compeilt(Test-Mod) es, aber am ende passiert nichts... es ist noch was falsch.

    Ich frage mich ob hier der Fehler dargestellt wird:

    System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
    bei Igor.WinUWPBuilder.ListApps()
    bei Igor.WinUWPBuilder.IsInstalled(String packageFullName)
    bei Igor.WinUWPBuilder.DoInstall(String packageFullName, String appx_path, String certificate_path)
    bei Igor.WinUWPBuilder.BuildWindowsUAPProject(String package_name, String _targetfile, Boolean _final)
    bei Igor.WinUWPBuilder.Run()
    Igor complete.