
	Pro Wrap combines two funtions. One is the wrapping for player-centered view games,

	the other is a drawing system which replaces the regular "view-follows-object".

	When you run the game, you will see a few numbers displayed beneath the player sprite.
        As you move around, you will see that these numbers are your x- and y-coordinates,
	The other are the instance_count and fps.By holding the space key, you can add amounts of
	wrapper objects to test performance.

	Note the two parent objects, "wrapper" used for (moving) objects which may enter the outside "wrapping" area,
	and "game_object" for objects inside (the area which I marked white in the attached gif)

	The object called "game" handles all that (end-step event),
	but note the "game_object" drawing code as well, you will see that draw_x and draw_y are used for drawing.
	This code also applies to "wrapper" objects.
