Vor wenigen Minuten ist Studio 1.1 erschienen. Neben einer neuen Soundengine, diversen kleineren Änderungen gibt es zwei große Neuerungen:
[hide=Changelog]■NOTE: ******** DUE TO LICENSING CHANGES, YOU WILL HAVE TO RE-ENTER YOUR LICENESE KEY *******
■NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
■ New additions to the GameMaker: Studio family (See the website for more details)
■ A new FREE version!
■ A new STANDRD edition
■ PRO users can now TEST on Android without the Android module
■ PLEASE READ DOCUMENTATION FOR 1.1 ADDITIONS
■ New AUDIO Engine (search for audio in docs)
■ Developer Services Portal
■ In-App Purchases - iOS AppStore, Android GooglePlay and Mac AppStore
■ In App Advertising - multiple advertisers available
■ PocketChange added
■ Analytics - iOS and Android
■ Google Licensing for Android (LVL)
■ Room editor changes, including cut+paste, mouse scale and rotate.
■ font_set_cache_size() added for HTML5, allowing you to set the number of times a font can be coloured
■ New Physics tutorial added
■ New "clickable" button for HTML5 to help get round URL "pop-up" issues. (search for clickable in docs)
■ get_color() is now obsolete/li>
■ Failing to load a file is no longer a fatal error, it now returns a -1 "handle" instead allowing you to adapt more easily
■ Security
■ execute_program() is now obsolete
■ execute_shell() is now obsolete
■ ALL loading and saving is now sandboxed. You can now only load from the bundle, or the save file area.[/hide]
Wenn man sich die Website anschaut, ist der GM 8.1 jetzt genauso in den Hintergrund gerückt wie der GM für den Mac. Für Pessimisten ein klares Zeichen.
- Es gibt jetzt eine Lite-Version, die Win und Mac beherrscht, für lau.
- Es gibt eine Standard-Version für $50. Ihr fehlen aber einige neue Features (Texture Management, Multiple Configurations, Team Features, Developer Services Portal (DSP), Mobile Testing). Einziger Unterschied zu Lite: "Unlimited Resources".
- Es gibt eine Pro-Version, die der alten 1.0 Version entspricht. Module kosten nach wie vor extra.
- Android-Modul kann jetzt getestet werden, sofern man die Pro-Version hat, auch wenn man das Plugin nicht gekauft hat
[hide=Changelog]■NOTE: ******** DUE TO LICENSING CHANGES, YOU WILL HAVE TO RE-ENTER YOUR LICENESE KEY *******
■NOTE: ****** Remember to update the Runner to the latest version whenever you update Studio *****
■ New additions to the GameMaker: Studio family (See the website for more details)
■ A new FREE version!
■ A new STANDRD edition
■ PRO users can now TEST on Android without the Android module
■ PLEASE READ DOCUMENTATION FOR 1.1 ADDITIONS
■ New AUDIO Engine (search for audio in docs)
■ Developer Services Portal
■ In-App Purchases - iOS AppStore, Android GooglePlay and Mac AppStore
■ In App Advertising - multiple advertisers available
■ PocketChange added
■ Analytics - iOS and Android
■ Google Licensing for Android (LVL)
■ Room editor changes, including cut+paste, mouse scale and rotate.
■ font_set_cache_size() added for HTML5, allowing you to set the number of times a font can be coloured
■ New Physics tutorial added
■ New "clickable" button for HTML5 to help get round URL "pop-up" issues. (search for clickable in docs)
■ get_color() is now obsolete/li>
■ Failing to load a file is no longer a fatal error, it now returns a -1 "handle" instead allowing you to adapt more easily
■ Security
■ execute_program() is now obsolete
■ execute_shell() is now obsolete
■ ALL loading and saving is now sandboxed. You can now only load from the bundle, or the save file area.[/hide]
Wenn man sich die Website anschaut, ist der GM 8.1 jetzt genauso in den Hintergrund gerückt wie der GM für den Mac. Für Pessimisten ein klares Zeichen.