Hallo,
der befehl am anfang geht einfach nicht.
if gamepad_button_check_pressed (gp_start,0)
room_goto (roomstart)
Wieso ? hab ich was übersehen ?
Alles anzeigen
der befehl am anfang geht einfach nicht.
if gamepad_button_check_pressed (gp_start,0)
room_goto (roomstart)
Wieso ? hab ich was übersehen ?
GML-Quellcode
- if gamepad_button_check_pressed (gp_start,0)
- room_goto (roomstart)
- soundgo = false
- if Move= false
- {
- hspeed = 0
- if gamepad_button_check(0, gp_padr)
- hspeed += 0
- if gamepad_button_check(0, gp_padl)
- hspeed -= 0
- }
- if Move = true
- {
- hspeed = 0
- if gamepad_button_check(0, gp_padr)
- hspeed += 18
- if gamepad_button_check(0, gp_padl)
- hspeed -= 18
- }
- if place_free(x+hspeed,y) == false
- {
- if hspeed > 0
- move_contact_solid(0,-1)
- if hspeed < 0
- move_contact_solid(180,-1)
- hspeed = 0
- }
- vspeed += 4
- if place_free(x,y+vspeed) == false
- {
- if vspeed > 0
- move_contact_solid(270,-1)
- if vspeed < 0
- move_contact_solid(90,-1)
- vspeed = 0
- }
- if gamepad_button_check_pressed(0, gp_face1)
- if place_free(x,y+10) == false
- vspeed = -44
- if place_free(x+hspeed,y+vspeed) == false
- hspeed = 0
- if gamepad_button_check_released(0, gp_face1)
- if vspeed < 0
- vspeed /= 3
- if vspeed = -44
- action_sound (jumpsound,0)
- if sprite_index = spr_level2_player4
- if gamepad_button_check(0, gp_padl)
- sprite_index = spr_level2_player4_2
- if sprite_index = spr_level2_player4_2
- if gamepad_button_check(0, gp_padr)
- sprite_index = spr_level2_player4
- if sprite_index = spr_level2_player5
- if gamepad_button_check(0, gp_padl)
- sprite_index = spr_level2_player5_2
- if sprite_index = spr_level2_player5_2
- if gamepad_button_check(0, gp_padr)
- sprite_index = spr_level2_player5
- image_speed = 0;
- if sprite_index = spr_level2_player5
- if gamepad_button_check(0, gp_padr)
- {
- image_speed = 1;
- }
- if sprite_index = spr_level2_player5_2
- if gamepad_button_check(0, gp_padl)
- {
- image_speed = 1;
- }