Hallo zusammen, ich brauch mal wieder Eure hilfe.
Fogendes gemacht:
System Win11 Pro, aktueller Stand.
GMS2 neu installiert (Keine Steamversion)
Update durchgeführt
Version:![](http://www.gm-d.de/wbb/index.php/Attachment/16840-Ashampoo-Snap-Samstag-9-April-2022-15h37m20s-jpg/?s=c46da087733e9c5d22a11f82bae936c72a067a0b)
Android Studio Bumblebee // 2021.1.1 installiert.
Installationspfad: D:\Android\AndroidStudio
Folgende SDK/NDK Dateien installiert.
![](http://www.gm-d.de/wbb/index.php/Attachment/16841-Ashampoo-Snap-Samstag-9-April-2022-15h31m0s-jpg/?s=c46da087733e9c5d22a11f82bae936c72a067a0b)
![](http://www.gm-d.de/wbb/index.php/Attachment/16842-Ashampoo-Snap-Samstag-9-April-2022-15h32m19s-jpg/?s=c46da087733e9c5d22a11f82bae936c72a067a0b)
Einstellungen in GMS2:
![](http://www.gm-d.de/wbb/index.php/Attachment/16843-Ashampoo-Snap-Samstag-9-April-2022-15h33m6s-jpg/?s=c46da087733e9c5d22a11f82bae936c72a067a0b)
![](http://www.gm-d.de/wbb/index.php/Attachment/16844-Ashampoo-Snap-Samstag-9-April-2022-15h36m32s-jpg/?s=c46da087733e9c5d22a11f82bae936c72a067a0b)
GMS2 Ausgabe:
Ich vermute das es an dem hier liegt:
Android NDK: android-14 is unsupported. Using minimum supported version android-16.
Aber was muss hier nun gemacht werden?
Schonmal vielen Dank.
Gruß,
Fabbio
---------------------------------------------------------------------------------------------------------------------------------------------------------------
"cmd" /c subst Z: "C:\Users\fabbi\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
elapsed time 00:00:00.0241873s for command "cmd" /c subst Z: "C:\Users\fabbi\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 04/09/2022 15:44:52
"cmd" /c subst Y: "C:\Users\fabbi\AppData\Local\GameMakerStudio2\GMS2TEMP"
elapsed time 00:00:00.0240062s for command "cmd" /c subst Y: "C:\Users\fabbi\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 04/09/2022 15:44:52
"cmd" /c subst W: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2022.3.0.497"
elapsed time 00:00:00.0250044s for command "cmd" /c subst W: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2022.3.0.497" started at 04/09/2022 15:44:52
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2022.3.0.497/bin/Igor.exe" -j=8 -options="C:\Users\fabbi\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Android Package
Loaded Macros from C:\Users\fabbi\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\GM_V4_79BCF44B\macros.json
Options: W:/bin\platform_setting_defaults.json
Options: C:\Users\fabbi\AppData\Roaming/GameMakerStudio2\fabbio_130280\local_settings.json
Options: C:\Users\fabbi\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\GM_V4_79BCF44B\targetoptions.json
Setting up the Asset compiler
W://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="GM_V4" /td="Y:/" /cd="Z:/GM_V4_79BCF44B" /zpuf="C:\Users\fabbi\AppData\Roaming/GameMakerStudio2\fabbio_130280" /m=llvm-android /tgt=8 /llvmSource="W://yyc/" /nodnd /cfg="Default" /fU="Z:/GM_V4_79BCF44B\functionsUsed.txt" /o="Y:/GM_V4_1B5E9A56_YYC" /optionsini="Y:/GM_V4_1B5E9A56_YYC\options.ini" /baseproject="W:/BaseProject\BaseProject.yyp" "C:\Users\fabbi\Documents\GameMakerStudio2\GM_V4\GM_V4.yyp" /preprocess="Z:/GM_V4_79BCF44B"
Found Project Format 2
ProjectFileWatcher:StartWatching:C:\Users\fabbi\Documents\GameMakerStudio2\GM_V4
Started: 09.04.2022 15:44:53
Finished: 09.04.2022 15:44:54
Diff: 00:00:00.6191351
Loaded Project: GM_V4
finished.
Release build
Options: Z:/GM_V4_79BCF44B\ExtensionOptions.json
PlatformOptions
Options: Z:/GM_V4_79BCF44B\PlatformOptions.json
Options: Z:/GM_V4_79BCF44B\MainOptions.json
displayname
hostname
runtime
About to execute:D:\Android\AndroidStudioSDK\platform-tools\adb devices
OptionsIni
PlatformOptions
W://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="GM_V4" /td="Y:/" /cd="Z:/GM_V4_79BCF44B" /zpuf="C:\Users\fabbi\AppData\Roaming/GameMakerStudio2\fabbio_130280" /m=llvm-android /tgt=8 /llvmSource="W://yyc/" /nodnd /cfg="Default" /fU="Z:/GM_V4_79BCF44B\functionsUsed.txt" /o="Y:/GM_V4_1B5E9A56_YYC" /optionsini="Y:/GM_V4_1B5E9A56_YYC\options.ini" /baseproject="W:/BaseProject\BaseProject.yyp" "C:\Users\fabbi\Documents\GameMakerStudio2\GM_V4\GM_V4.yyp" /arch=18 /bt=exe /rt=yyc
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Looking for built-in particle images in C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2022.3.0.497\bin\ParticleImages
Writing Chunk... GEN8 size ... 0,00 MB
option_game_speed=30
Writing Chunk... OPTN size ... 0,00 MB
Writing Chunk... LANG size ... 0,00 MB
Writing Chunk... EXTN size ... 0,00 MB
Writing Chunk... SOND size ... 0,00 MB
Writing Chunk... AGRP size ... 0,00 MB
Writing Chunk... SPRT size ... 0,00 MB
Writing Chunk... BGND size ... 0,12 MB
Writing Chunk... PATH size ... 0,00 MB
Writing Chunk... SCPT size ... 0,00 MB
Writing Chunk... GLOB size ... 0,00 MB
Writing Chunk... SHDR size ... 0,00 MB
Writing Chunk... FONT size ... 0,00 MB
Writing Chunk... TMLN size ... 0,00 MB
Writing Chunk... OBJT size ... 0,00 MB
Writing Chunk... FEDS size ... 0,00 MB
Writing Chunk... ACRV size ... 0,00 MB
Writing Chunk... SEQN size ... 0,00 MB
Writing Chunk... TAGS size ... 0,00 MB
Writing Chunk... ROOM size ... 0,00 MB
Writing Chunk... DAFL size ... 0,01 MB
Writing Chunk... EMBI size ... 0,00 MB
Writing Chunk... TPAGE size ... 0,00 MB
Texture Group - Default
Writing Chunk... TGIN size ... 0,00 MB
Writing Chunk... STRG size ... 0,00 MB
Writing Chunk... TXTR size ... 0,00 MB
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO size ... 0,13 MB
ClangExeLocation=D:\Android\AndroidStudioSDK\ndk\21.3.6528147\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe
Using NDKDir = D:\Android\AndroidStudioSDK\ndk\21.3.6528147
Using PlatformDir = D:\Android\AndroidStudioSDK\ndk\21.3.6528147\platforms\android-30
saving file Y:/GM_V4_1B5E9A56_YYC\GM_V4.droid
Android NDK: android-14 is unsupported. Using minimum supported version android-16.
Android NDK: WARNING: APP_PLATFORM android-16 is higher than android:minSdkVersion 14 in ./AndroidManifest.xml. NDK binaries will *not* be compatible with devices older than android-16. See android.googlesource.com/platf…s/user/common_problems.md for more information.
[armeabi-v7a] Install : liboboe.so => Y:/GM_V4_1B5E9A56_YYC/lib/armeabi-v7a/liboboe.so
[armeabi-v7a] Install : libc++_shared.so => Y:/GM_V4_1B5E9A56_YYC/lib/armeabi-v7a/libc++_shared.so
[arm64-v8a] Install : liboboe.so => Y:/GM_V4_1B5E9A56_YYC/lib/arm64-v8a/liboboe.so
[arm64-v8a] Install : libc++_shared.so => Y:/GM_V4_1B5E9A56_YYC/lib/arm64-v8a/libc++_shared.so
[arm64-v8a] Compile++ : yoyo <= GM_V4.vars.cpp
error: PCH file built from a different branch ((android.googlesource.com/toolchain/clang b55f2d4ebfd35bf643d27dbca1bb228957008617) (android.googlesource.com/toolchain/llvm 3c393fe7a7e13b0fba4ac75a01aa683d7a5b11cd)) than the compiler ((android.googlesource.com/toolchain/llvm-project 98c855489587874b2a325e7a516b99d838599c6f))
1 error generated.
make: *** [D:/Android/AndroidStudioSDK/ndk/21.3.6528147/build//../build/core/build-binary.mk:478: obj/local/arm64-v8a/objs/yoyo/GM_V4.vars.o] Error 1
make: *** Waiting for unfinished jobs....
[armeabi-v7a] Compile++ arm : yoyo <= GM_V4.vars.cpp
error: PCH file built from a different branch ((android.googlesource.com/toolchain/clang b55f2d4ebfd35bf643d27dbca1bb228957008617) (android.googlesource.com/toolchain/llvm 3c393fe7a7e13b0fba4ac75a01aa683d7a5b11cd)) than the compiler ((android.googlesource.com/toolchain/llvm-project 98c855489587874b2a325e7a516b99d838599c6f))
1 error generated.
make: *** [D:/Android/AndroidStudioSDK/ndk/21.3.6528147/build//../build/core/build-binary.mk:478: obj/local/armeabi-v7a/objs/yoyo/GM_V4.vars.o] Error 1
Stats : GMA : Elapsed=5496,3242
Stats : GMA : sp=12,au=1,bk=0,pt=0,sc=5,sh=0,fo=1,tl=0,ob=11,ro=1,da=0,ex=0,ma=207,fm=0xB1040AA80024
W://bin/GMAssetCompiler.exe exited with non-zero status (2)
elapsed time 00:00:07.2078101s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2022.3.0.497/bin/Igor.exe" -j=8 -options="C:\Users\fabbi\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Android Package started at 04/09/2022 15:44:52
"cmd" /c subst Z: /d
elapsed time 00:00:00.0250169s for command "cmd" /c subst Z: /d started at 04/09/2022 15:44:59
"cmd" /c subst Y: /d
elapsed time 00:00:00.0244755s for command "cmd" /c subst Y: /d started at 04/09/2022 15:44:59
"cmd" /c subst W: /d
elapsed time 00:00:00.0270050s for command "cmd" /c subst W: /d started at 04/09/2022 15:44:59
FAILED: Package Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
Fogendes gemacht:
System Win11 Pro, aktueller Stand.
GMS2 neu installiert (Keine Steamversion)
Update durchgeführt
Version:
Android Studio Bumblebee // 2021.1.1 installiert.
Installationspfad: D:\Android\AndroidStudio
Folgende SDK/NDK Dateien installiert.
Einstellungen in GMS2:
GMS2 Ausgabe:
Ich vermute das es an dem hier liegt:
Android NDK: android-14 is unsupported. Using minimum supported version android-16.
Aber was muss hier nun gemacht werden?
Schonmal vielen Dank.
Gruß,
Fabbio
---------------------------------------------------------------------------------------------------------------------------------------------------------------
"cmd" /c subst Z: "C:\Users\fabbi\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
elapsed time 00:00:00.0241873s for command "cmd" /c subst Z: "C:\Users\fabbi\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 04/09/2022 15:44:52
"cmd" /c subst Y: "C:\Users\fabbi\AppData\Local\GameMakerStudio2\GMS2TEMP"
elapsed time 00:00:00.0240062s for command "cmd" /c subst Y: "C:\Users\fabbi\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 04/09/2022 15:44:52
"cmd" /c subst W: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2022.3.0.497"
elapsed time 00:00:00.0250044s for command "cmd" /c subst W: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2022.3.0.497" started at 04/09/2022 15:44:52
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2022.3.0.497/bin/Igor.exe" -j=8 -options="C:\Users\fabbi\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Android Package
Loaded Macros from C:\Users\fabbi\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\GM_V4_79BCF44B\macros.json
Options: W:/bin\platform_setting_defaults.json
Options: C:\Users\fabbi\AppData\Roaming/GameMakerStudio2\fabbio_130280\local_settings.json
Options: C:\Users\fabbi\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\GM_V4_79BCF44B\targetoptions.json
Setting up the Asset compiler
W://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="GM_V4" /td="Y:/" /cd="Z:/GM_V4_79BCF44B" /zpuf="C:\Users\fabbi\AppData\Roaming/GameMakerStudio2\fabbio_130280" /m=llvm-android /tgt=8 /llvmSource="W://yyc/" /nodnd /cfg="Default" /fU="Z:/GM_V4_79BCF44B\functionsUsed.txt" /o="Y:/GM_V4_1B5E9A56_YYC" /optionsini="Y:/GM_V4_1B5E9A56_YYC\options.ini" /baseproject="W:/BaseProject\BaseProject.yyp" "C:\Users\fabbi\Documents\GameMakerStudio2\GM_V4\GM_V4.yyp" /preprocess="Z:/GM_V4_79BCF44B"
Found Project Format 2
ProjectFileWatcher:StartWatching:C:\Users\fabbi\Documents\GameMakerStudio2\GM_V4
Started: 09.04.2022 15:44:53
Finished: 09.04.2022 15:44:54
Diff: 00:00:00.6191351
Loaded Project: GM_V4
finished.
Release build
Options: Z:/GM_V4_79BCF44B\ExtensionOptions.json
PlatformOptions
Options: Z:/GM_V4_79BCF44B\PlatformOptions.json
Options: Z:/GM_V4_79BCF44B\MainOptions.json
displayname
hostname
runtime
About to execute:D:\Android\AndroidStudioSDK\platform-tools\adb devices
OptionsIni
PlatformOptions
W://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="GM_V4" /td="Y:/" /cd="Z:/GM_V4_79BCF44B" /zpuf="C:\Users\fabbi\AppData\Roaming/GameMakerStudio2\fabbio_130280" /m=llvm-android /tgt=8 /llvmSource="W://yyc/" /nodnd /cfg="Default" /fU="Z:/GM_V4_79BCF44B\functionsUsed.txt" /o="Y:/GM_V4_1B5E9A56_YYC" /optionsini="Y:/GM_V4_1B5E9A56_YYC\options.ini" /baseproject="W:/BaseProject\BaseProject.yyp" "C:\Users\fabbi\Documents\GameMakerStudio2\GM_V4\GM_V4.yyp" /arch=18 /bt=exe /rt=yyc
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Looking for built-in particle images in C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2022.3.0.497\bin\ParticleImages
Writing Chunk... GEN8 size ... 0,00 MB
option_game_speed=30
Writing Chunk... OPTN size ... 0,00 MB
Writing Chunk... LANG size ... 0,00 MB
Writing Chunk... EXTN size ... 0,00 MB
Writing Chunk... SOND size ... 0,00 MB
Writing Chunk... AGRP size ... 0,00 MB
Writing Chunk... SPRT size ... 0,00 MB
Writing Chunk... BGND size ... 0,12 MB
Writing Chunk... PATH size ... 0,00 MB
Writing Chunk... SCPT size ... 0,00 MB
Writing Chunk... GLOB size ... 0,00 MB
Writing Chunk... SHDR size ... 0,00 MB
Writing Chunk... FONT size ... 0,00 MB
Writing Chunk... TMLN size ... 0,00 MB
Writing Chunk... OBJT size ... 0,00 MB
Writing Chunk... FEDS size ... 0,00 MB
Writing Chunk... ACRV size ... 0,00 MB
Writing Chunk... SEQN size ... 0,00 MB
Writing Chunk... TAGS size ... 0,00 MB
Writing Chunk... ROOM size ... 0,00 MB
Writing Chunk... DAFL size ... 0,01 MB
Writing Chunk... EMBI size ... 0,00 MB
Writing Chunk... TPAGE size ... 0,00 MB
Texture Group - Default
Writing Chunk... TGIN size ... 0,00 MB
Writing Chunk... STRG size ... 0,00 MB
Writing Chunk... TXTR size ... 0,00 MB
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO size ... 0,13 MB
ClangExeLocation=D:\Android\AndroidStudioSDK\ndk\21.3.6528147\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe
Using NDKDir = D:\Android\AndroidStudioSDK\ndk\21.3.6528147
Using PlatformDir = D:\Android\AndroidStudioSDK\ndk\21.3.6528147\platforms\android-30
saving file Y:/GM_V4_1B5E9A56_YYC\GM_V4.droid
Android NDK: android-14 is unsupported. Using minimum supported version android-16.
Android NDK: WARNING: APP_PLATFORM android-16 is higher than android:minSdkVersion 14 in ./AndroidManifest.xml. NDK binaries will *not* be compatible with devices older than android-16. See android.googlesource.com/platf…s/user/common_problems.md for more information.
[armeabi-v7a] Install : liboboe.so => Y:/GM_V4_1B5E9A56_YYC/lib/armeabi-v7a/liboboe.so
[armeabi-v7a] Install : libc++_shared.so => Y:/GM_V4_1B5E9A56_YYC/lib/armeabi-v7a/libc++_shared.so
[arm64-v8a] Install : liboboe.so => Y:/GM_V4_1B5E9A56_YYC/lib/arm64-v8a/liboboe.so
[arm64-v8a] Install : libc++_shared.so => Y:/GM_V4_1B5E9A56_YYC/lib/arm64-v8a/libc++_shared.so
[arm64-v8a] Compile++ : yoyo <= GM_V4.vars.cpp
error: PCH file built from a different branch ((android.googlesource.com/toolchain/clang b55f2d4ebfd35bf643d27dbca1bb228957008617) (android.googlesource.com/toolchain/llvm 3c393fe7a7e13b0fba4ac75a01aa683d7a5b11cd)) than the compiler ((android.googlesource.com/toolchain/llvm-project 98c855489587874b2a325e7a516b99d838599c6f))
1 error generated.
make: *** [D:/Android/AndroidStudioSDK/ndk/21.3.6528147/build//../build/core/build-binary.mk:478: obj/local/arm64-v8a/objs/yoyo/GM_V4.vars.o] Error 1
make: *** Waiting for unfinished jobs....
[armeabi-v7a] Compile++ arm : yoyo <= GM_V4.vars.cpp
error: PCH file built from a different branch ((android.googlesource.com/toolchain/clang b55f2d4ebfd35bf643d27dbca1bb228957008617) (android.googlesource.com/toolchain/llvm 3c393fe7a7e13b0fba4ac75a01aa683d7a5b11cd)) than the compiler ((android.googlesource.com/toolchain/llvm-project 98c855489587874b2a325e7a516b99d838599c6f))
1 error generated.
make: *** [D:/Android/AndroidStudioSDK/ndk/21.3.6528147/build//../build/core/build-binary.mk:478: obj/local/armeabi-v7a/objs/yoyo/GM_V4.vars.o] Error 1
Stats : GMA : Elapsed=5496,3242
Stats : GMA : sp=12,au=1,bk=0,pt=0,sc=5,sh=0,fo=1,tl=0,ob=11,ro=1,da=0,ex=0,ma=207,fm=0xB1040AA80024
W://bin/GMAssetCompiler.exe exited with non-zero status (2)
elapsed time 00:00:07.2078101s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2022.3.0.497/bin/Igor.exe" -j=8 -options="C:\Users\fabbi\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Android Package started at 04/09/2022 15:44:52
"cmd" /c subst Z: /d
elapsed time 00:00:00.0250169s for command "cmd" /c subst Z: /d started at 04/09/2022 15:44:59
"cmd" /c subst Y: /d
elapsed time 00:00:00.0244755s for command "cmd" /c subst Y: /d started at 04/09/2022 15:44:59
"cmd" /c subst W: /d
elapsed time 00:00:00.0270050s for command "cmd" /c subst W: /d started at 04/09/2022 15:44:59
FAILED: Package Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.