Hi,
Ich hab grad Justforfun so nen Egodingens gemacht und bin unzufrieden mit meiner Kamera
weil die mir irgendwie zu "unsmooth" ist :(
Hier der Code:
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Alles anzeigen
Hier die gm6:
firstperson.zip
Was gibts den da für Möglichkeiten dieses Problem zu mildern oder sogar ganz verschwinden zu lassen?
Danke!
Ich hab grad Justforfun so nen Egodingens gemacht und bin unzufrieden mit meiner Kamera
weil die mir irgendwie zu "unsmooth" ist :(
Hier der Code:
GML-Quellcode
- Information about object: obj_character
- Sprite: <no sprite>
- Solid: false
- Visible: true
- Depth: 100000
- Persistent: false
- Parent: <no parent>
- Mask: <same as sprite>
- Create Event:
- execute code:
- d3d_start()
- d3d_set_perspective(true)
- d3d_set_lighting(true)
- d3d_set_fog(true,c_black,0,1024)
- draw_set_color(c_white)
- z=64
- z_to=64
- direction=90
- pitch=0
- Step Event:
- execute code:
- d3d_light_define_direction(1,1,1,1,c_white)
- d3d_light_enable(1,true)
- d3d_light_define_direction(2,-1,-1,-1,c_gray)
- d3d_light_enable(2,true)
- direction -= (display_mouse_get_x() -display_get_width()/2)/10;
- pitch += (display_mouse_get_y() -display_get_height()/2)/10;
- pitch = max(min(pitch,100),-100);
- display_mouse_set(display_get_width()/2, display_get_height()/2);
- Keyboard Event for <Left> Key:
- execute code:
- direction+=5
- Keyboard Event for <Up> Key:
- execute code:
- pitch-=2
- Keyboard Event for <Right> Key:
- execute code:
- direction-=5
- Keyboard Event for <Down> Key:
- execute code:
- pitch+=2
- Keyboard Event for A-key Key:
- execute code:
- {
- var xn,yn;
- xn = x - sin(direction*pi/180)*4;
- yn = y - cos(direction*pi/180)*4; { x = xn; y = yn; }
- }
- Keyboard Event for D-key Key:
- execute code:
- {
- var xn,yn;
- xn = x + sin(direction*pi/180)*4;
- yn = y + cos(direction*pi/180)*4; { x = xn; y = yn; }
- }
- Keyboard Event for S-key Key:
- execute code:
- speed=-10
- Keyboard Event for W-key Key:
- execute code:
- speed=10
- Mouse Event for Mouse Wheel Up:
- execute code:
- z-=20
- Mouse Event for Mouse Wheel Down:
- execute code:
- z+=20
- Draw Event:
- execute code:
- d3d_set_projection(x,y,z,x+cos(direction*pi/180),y-sin(direction*pi/180),z_to-sin(pitch*pi/180),0,0,1);
- Key Press Event for <Up> Key:
- execute code:
- z_to+=0.4
- Key Press Event for <Down> Key:
- execute code:
- z_to-=0.4
- Key Release Event for S-key Key:
- execute code:
- speed=0
- Key Release Event for W-key Key:
- execute code:
- speed=0
Hier die gm6:
firstperson.zip
Was gibts den da für Möglichkeiten dieses Problem zu mildern oder sogar ganz verschwinden zu lassen?
Danke!
Ihc hab so voll den ij
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